I am a software overengineer1 working on things like the Internet’s interoperability, privacy and related topics. I also do other stuff on occasion.
Stuff I know
Ordered by level of knowledge and the amount of time I spend yelling at each.
- Ruby. Sometimes even on Rails!
- Rust. Everything oxidizes if you give it enough time.
- C/C++/C#. Yes, I grouped C, C++, and C# together, and there is nothing you can do about that.
Abbreviated career history
Currently: Web Superglue Engineer at Mozilla.
- Diagnosing “weird edge-cases” in the web, figuring out where and why stuff breaks.
- Communicating, coordinating, and collaborating across different teams/organizations/web developers/browser vendors/spec bodies/… to resolve issues and to keep the web usable for our users.
- Some freelancing and contracting work, web development, and some very specific (and NDAed) automation/communication stuff.
- Full-time at a Web Development Agency.
- Planning and building websites and web applications, finding the intersection between what customers say they want and what they actually want.
A more complete history may be available on LinkedIn.
diaspora*, a federated social network built on Ruby on Rails and lots of JS.
- Was involved in the project for 11 years. Did some coding, helping contributors, lots of project management-things, and so on. Stopped actively working on diaspora* because I wanted to focus on other things.
Hooktor, a small webhook reactor built with NodeJS and pkg to build standalone binaries.
- Built-in support for GitHub, GitLab, and Travis CI hooks, but can be extended easily.
There are more things I could mention, and I am bad at keeping this updated, so it is probably a good idea to check my GitHub profile. These days, I tend to build most of my projects in private for reasons(tm), so please do reach out to me if you want to know more.
Other things I do
- Occasional hardware projects. Microcontrollers are fun, and a wonderful place to overengineer things.
- Occasional 3D/GFX/VFX stuff.
- Finding new and exciting ways to convince game engines to display pretty stuff for me. (This used to say “game development”, but building games is not really what I do.)
Want to talk?
Uh, oh, okay! Amazing, do it! I promise I will read your message and reply if you want a reply!
- email@example.com (PGP) for general stuff
- firstname.lastname@example.org (PGP) for anything related to my work at Mozilla
I am sometimes bad at eMail, so replies may be delayed. Sorry about that!
- email@example.com on diaspora* (mention me!)
- @denschub on Twitter (DMs are open!)
- denschub on GitHub
- denschub on LinkedIn
- @denschub:schub.social via Matrix
- denschub on Telegram
- I would love to share my Signal contact details, but that would require me to share my phone number. ¯\_(ツ)_/¯
If I do not reply, please use asynchronous messaging.
- Ko-Fi for those few folks who want to buy me a coffee or two because they really like something I did.
Other “denschub”s on the internet might be me, but there are a couple of fake ones out there, so beware.
This is just a piece of text to make both columns in the desktop view roughly the same height. You are awesome, have a great day!
But am I really overengineering everything, you might ask. Well, for work stuff, the answer is no! Although I usually like to take “likely edge-cases” into account, I do not spend my time working on stuff nobody cares about. However, for my private projects, things might be different! I mean, you are reading a footnote right now; what did you expect? ↩